Course Content
Introduction to Computer Graphics, Display Technologies, Random and Raster Scan, frame buffer, bit plane, Input Devices, Graphics Standards, Graphics Hardware.
Line and Circle Drawing Algorithms, Scan Conversion, filling algorithms, clipping.
Two Dimensional transformations, Homogeneous Coordinates, Rigid Body and Affine transformations, Parallel and perspective projections, vanishing points, viewing transformation.
Hidden line removal method, Cubic Spline, Bezier curve, B-Spline Curves, Fractal Curves.
Reference Texts and E-Resources
Computer Graphics - C Version 2nd Ed, By Hearn, Baker
Theory and Problems of Computer Graphics By Z. Xiang, R. A. Plastock, Schaum's Series
Mathematical Elements for Computer Graphics by D F Rogers
Computer Graphics (Principles and Practice) by Foley, van Dam, Feiner and Hughes, Addisen Wesley
Slides: Computer Graphics Hearn & Baker ppt
Graphics Programming:
http://www.cprogramming.com/graphics-programming.html
http://www.programmingsimplified.com/c/graphics.h
http://www.techcrashcourse.com/2015/08/c-graphics-programming-tutorial.html
https://www.cs.colorado.edu/~main/bgi/doc/
https://en.wikipedia.org/wiki/Borland_Graphics_Interface
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